Maybe it would be best to have a pk arena of several rooms where the only way out is to be decaped, but both players would have to agree to be put up there.  There are several different strengths in pk besides age and size, such as good tactics.  I've seen smaller people hold advent because they are good at tactics, but your idea would destroy their strengths.  If anyone could be summoned for status regardless of their wishes to a 1 vs 1 room, these smaller players would get challenged and killed whenever they went to a new status level.  It would get a lot of caps for bigger/older people that don't want to bother with hunting, but thats about all.  One of the best parts of the game is planning out and executing a decap, not having it served up to you on a platter for 100qps.
 
Azmodeus


> -----Original Message-----
> From: Siamac Yamin-Afshar -- Drazen [mailto:Smack518@yahoo.com]
> Sent: Sunday, April 01, 2001 4:12 PM
> To: vw_design@yahoogroups.com
> Subject: [vw_design] Idea... Challenge Arena
> 
> 
> With all the talk of pk I thought I'd throw out an
> idea...
> 
> how about a challenge arena? 
> 
> let me explain...
> 
> Set up a single room where the challenger would pay
> some amount of qp, say 100 for the sake of argument,
> to automatically summon thenselves and they're target
> (of equal or greater status) to that room where the
> only way out is with someone morted.  If the
> challenger wins, they gain 1 status point, and the
> loser loses 1, just like a cap.  If however the
> challenger loses they would lose 2 status points, and
> the target gains 1 status point, thereby adding some
> amount of risk (in addition to the qp cost) to the
> challenger.  I'd imaging that once the challenge is
> made something like 
> 
> Info--> Drazen has challenged <target> to a fight to
> the death.
> 
> would be announced.  I don't know how to go about
> coding this, but I think it would be an interesting
> twist.
> 
> I'm sure there's more to this idea than I've
> mentioned, but I can't seem to get all my thoughts
> together so I'll leave it at that for now.
> 
> -Drazen

